Objects of interest and necessity: Difference between revisions
/*CUA first draft of text on objects of interest |
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TBC - notes: | TBC - notes: | ||
# Maybe begin with 'the guided tour'? | |||
# Include the 'technical' view on object : "object orientation" as in OOP / a set of entities & functions (rather than just flow – as in a map) | |||
# Ending with discussing (linking from the museum) the imaginary of “objects” – "imaginaries of AI" – is a discussion that in many ways are tired, our approach is to bring the objects into attention, and by this create another imaginary (a bit like following Pamuk's method). Our collection of objects is a catalogue, or dispositif, but also a different way of addressing the imaginary of AI. If the KOI are the candidates for exoplanets, then what are our objects candidates for? | |||
## A) They are candidates for the story (like Pamuk's Museum of Innocence) and in this sense an imaginary of AI/founded in the idea that objects form stories/imaginaries, but | |||
## B) they are also candidates for our research questions. That is, we consider them and describe them as candidates for autonomous AI. | |||
== Notes from meeting 10/02/2025 == | == Notes from meeting 10/02/2025 == |
Revision as of 15:34, 22 April 2025
What is an Object of Interest?
The term “objects of interest” likely raises many associations. Take for instance, the famous Keppler telescope whose mission was to search the Milky Way for exoplanets (planets outside our own solar system). Among all the stars, there are candidates for this, or so-called Keppler Objects of Interest (KOI) that are documented, indexed and catalogued. Or, go to a museum, like Orhan Pamuk’s Museum of Innocence. It is a book by the Nobel Prize winning author, but also an entry ticket to a really existing museum in Istanbul, where one can find, for instance a showcase of 4,213 cigarette butts, smoked by Füsun, the object of the main character’s love. The objects are not just a gimmick but the things that makes the story, and makes the story real. Objects contain an associative power, of memories come to life.
TBC - notes:
- Maybe begin with 'the guided tour'?
- Include the 'technical' view on object : "object orientation" as in OOP / a set of entities & functions (rather than just flow – as in a map)
- Ending with discussing (linking from the museum) the imaginary of “objects” – "imaginaries of AI" – is a discussion that in many ways are tired, our approach is to bring the objects into attention, and by this create another imaginary (a bit like following Pamuk's method). Our collection of objects is a catalogue, or dispositif, but also a different way of addressing the imaginary of AI. If the KOI are the candidates for exoplanets, then what are our objects candidates for?
- A) They are candidates for the story (like Pamuk's Museum of Innocence) and in this sense an imaginary of AI/founded in the idea that objects form stories/imaginaries, but
- B) they are also candidates for our research questions. That is, we consider them and describe them as candidates for autonomous AI.
Notes from meeting 10/02/2025
Objects of interest / e.g. objects that could be represented at an exhibition.
Object of necessity / Ernesto Oroza (https://www.ernestooroza.com/category/objects-of-necessity-projects/) - also transaction models, refers to conditions of production and values
... see also: https://temporaryservices.org/served/projects-by-name/prisoners-inventions/ (Brett Bloom), https://artistsbookreviews.com/2024/04/22/prisoners-inventions/, https://halfletterpress.com/prisoners-inventions-new-edition-pdf/
For reference, the questions are:
- What cultural and technical strategies can foster democratic, socially and environmentally sustainable knowledge infrastructures?
- How do these strategies facilitate collective examination of tensions inherent in the technologies themselves?
- How can social collectives, connecting academia and grassroots movements, foster the creation of autonomous services and infrastructures that enhance knowledge, participation, and political immediacy?
1. Taking each object of interest, we have to demonstrate how cultural and technical strategies are embedded in it and how they relate to infrastructure of participation. This can be done by mapping/diagramming the network of attachments of the object
2. In a second stage, examine the controversies and tensions surrounding these objects. Here focus on licenses, intellectual property is a rich starting point (see Open Infrastructures article)
3. Emphasize the dimension of knowledge production and sharing in these environments + connect to the practices of workshops during the whole project
Questions to be answered
What is the network that sustains this object?
- How does it move from person to person, person to software, to platform, what things are attached to it (visual culture)
- Networks of attachments
- How does it relate / sustain a collective? (human + non-human)
How does it evolve through time?
Evolution of the interface for these objects. Early chatgpt offered two parameters through the API: prompt and temperature. Today extremely complex object with all kinds of components and parameters. Visually what is the difference? Richness of the interface in decentralization (the more options, the better...)