Matiss - Architecture’s Deep Pictures: Difference between revisions

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Since the advent of networked computing and graphics processing in the 1990s, much of architecture’s imagination was captured by the new formal possibilities (e.g. the practices of Zaha Hadid, Greg Lynn and their contemporaries), but also the intersection between digital and physical environments. One example is the “phygital” version of NYSE trading floor designed by Asympotte (2000), another would be MVRDV’s Metacity/Datatown project (1999) where data is a substance from which cities are made.<ref>Asymptote Architecture. ''NYSE Virtual Trading Floor''. Canadian Centre for Architecture, 2015.</ref><ref>Maas, Winy and MVRDV (Firm), editors. ''Metacity Datatown''. MVRDV/010 Publishers, 1999.</ref> Amidst these explorations, arguably a more consequential development has been the widespread adoption of building information modeling (BIM) protocol, which affords the possibility of collapsing all possible information about a building into a single digital entity. Cardoso-Llach (2017) describes such models as “structured images”, which unlike visual images, function as mechanism where every building part is held together by parametrically defined interdependencies.<ref>Cardoso Llach, Daniel. “Architecture and the Structured Image: Software Simulations as Infrastructures for Building Production.” ''The Active Image'', edited by Sabine Ammon and Remei Capdevila-Werning, vol. 28, Springer International Publishing, 2017, pp. 23–52.</ref>
Since the advent of networked computing and graphics processing in the 1990s, much of architecture’s imagination was captured by the new formal possibilities (e.g. the practices of Zaha Hadid, Greg Lynn and their contemporaries), but also the intersection between digital and physical environments. One example is the “phygital” version of NYSE trading floor designed by Asympotte (2000), another would be MVRDV’s Metacity/Datatown project (1999) where data is a substance from which cities are made.<ref>Asymptote Architecture. ''NYSE Virtual Trading Floor''. Canadian Centre for Architecture, 2015.</ref><ref>Maas, Winy and MVRDV (Firm), editors. ''Metacity Datatown''. MVRDV/010 Publishers, 1999.</ref> Amidst these explorations, arguably a more consequential development has been the widespread adoption of building information modeling (BIM) protocol, which affords the possibility of collapsing all possible information about a building into a single digital entity. Cardoso-Llach (2017) describes such models as “structured images”, which unlike visual images, function as mechanism where every building part is held together by parametrically defined interdependencies.<ref>Cardoso Llach, Daniel. “Architecture and the Structured Image: Software Simulations as Infrastructures for Building Production.” ''The Active Image'', edited by Sabine Ammon and Remei Capdevila-Werning, vol. 28, Springer International Publishing, 2017, pp. 23–52.</ref>


Most buildings nowadays are built at least twice—first as a form of a structured image, then as an object. Often, they are built many times more, as they co-evolve over time through feedback loops of information exchange between digital and physical environments, surveys, projections, and simulations. All such forms of the building contain information. While the image version of building information is computed via electronic signals, stored in data structures, operated via software platforms, rendered in polygons, and displayed on grids of illuminated squares, its physical version contains information encoded not as data but as the particular arrangement and properties of physical matter. <ref>May, John. “Everything Is Already an Image.” ''Log'', no. 40, 2017, pp. 9–26.</ref>
As a result, most buildings nowadays are built at least twice—first as a form of a structured image, then as an object. Often, they are built many times more, as they co-evolve over time through feedback loops of information exchange between digital and physical environments, surveys, projections, and simulations. All such forms of the building contain information. While the image version of building information is computed via electronic signals, stored in data structures, operated via software platforms, rendered in polygons, and displayed on grids of illuminated squares, its physical version contains information encoded not as data but as the particular arrangement and properties of physical matter. <ref>May, John. “Everything Is Already an Image.” ''Log'', no. 40, 2017, pp. 9–26.</ref>


A building can be an image, and an image can be a building. While BIM represents the most common form of real-time imaging of the built environment, this logic applies to other domains too, such as landscape and city information modeling, as well as the broader forms digital twinning at scales including the planetary, as exemplified by EU’s initiative to build an operational digital replica of the Earth, called Destination Earth.<ref>European Commission. “Destination Earth.” ''Destination Earth'', <nowiki>https://destination-earth.eu/</nowiki>. Accessed 30 Jan. 2025.</ref> Yet, tethering more material and finer scales to real-time electronic images remains a challenge, if not an impossibility. Both atomic and subatomic structures of matter function differently from computational concepts like pixels, vectors, meshes, textures, and simulation engines, and interpreting data between them involves approximation, noise and other forms of information loss. This distance between material realities and their twinned replicas remain more than a technical obstacle, but perhaps also suggests possibility of other building cultures to emerge.
A building can be an image, and an image can be a building. While BIM represents the most common form of real-time imaging of the built environment, this logic applies to other domains too, such as landscape and city information modeling, as well as the broader forms digital twinning at scales including the planetary, as exemplified by EU’s initiative to build an operational digital replica of the Earth, called Destination Earth.<ref>European Commission. “Destination Earth.” ''Destination Earth'', <nowiki>https://destination-earth.eu/</nowiki>. Accessed 30 Jan. 2025.</ref> Yet, tethering more material and finer scales to real-time electronic images remains a challenge, if not an impossibility. Both atomic and subatomic structures of matter function differently from computational concepts like pixels, vectors, meshes, textures, and simulation engines, and interpreting data between them involves approximation, noise and other forms of information loss. This distance between material realities and their twinned replicas remain more than a technical obstacle, but perhaps also suggests possibility of other building cultures to emerge.

Revision as of 17:13, 30 January 2025