Matiss - Architecture’s Deep Pictures: Difference between revisions

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An image is not a building, and a building is not an image. The shaping of the built environment through planning and construction rests on the separation between representation and operation. A building is a spatial outcome of a mobilization of material resources, labor, and time. It is also a product of both visual and alphanumeric assembly instructions that suggest its appearance and properties. Yet, the ongoing enmeshment of computation and material worlds, or as Wigley (2017) put it—the shift from paper to screen space—suggests that buildings and images do not exist too far apart either.<ref>Wigley, Mark. “Black Screens: The Architect’s Vision in a Digital Age.” ''When Is the Digital in Architecture?'', edited by Andrew Goodhouse and Canadian Centre for Architecture, Sternberg Press, 2017.</ref> In today’s information-rich environments, not only proteins, microchips, wind turbine blades, cars, but also architecture is increasingly often “twinned” with highly detailed digital replicas that are used in simulations, stress tests, maintenance planning, life cycling analysis and other forms of predictive planning.
An image is not a building, and a building is not an image. The shaping of the built environment through planning and construction rests on the separation between representation and operation. A building is a spatial outcome of a mobilization of material resources, labor, and time. It is also a product of both visual and alphanumeric assembly instructions that suggest its appearance and properties. Yet, the ongoing enmeshment of computation and material worlds, or as Wigley (2017) put it—the shift from paper to screen space—suggests that buildings and images do not exist too far apart either.<ref>Wigley, Mark. “Black Screens: The Architect’s Vision in a Digital Age.” ''When Is the Digital in Architecture?'', edited by Andrew Goodhouse and Canadian Centre for Architecture, Sternberg Press, 2017.</ref> In today’s information-rich environments, not only proteins, microchips, wind turbine blades, cars, but also architecture is increasingly often “twinned” with highly detailed digital replicas that are used in simulations, stress tests, maintenance planning, life cycling analysis and other forms of predictive planning.


Since the advent of networked computing and graphics processing in the 1990s, much of architecture’s imagination was captured by the new formal possibilities (e.g. the practices of Zaha Hadid, Greg Lynn and their contemporaries), but also the intersection between digital and physical environments. One example is the “phygital” version of NYSE trading floor designed by Asympotte (2000), another would be MVRDV’s Metacity/Datatown project (1999) where data is a substance from which cities are made.<ref>Asymptote Architecture. ''NYSE Virtual Trading Floor''. Canadian Centre for Architecture, 2015.</ref><ref>Maas, Winy and MVRDV (Firm), editors. ''Metacity Datatown''. MVRDV/010 Publishers, 1999.</ref> Amidst these explorations, arguably more consequential development has been the widespread adoption of building information modeling (BIM) protocol, which affords the possibility of collapsing all possible information about a building into a single digital entity. Cardoso-Llach (2017) describes such models as “structured images”, which unlike visual images, function as mechanism where every building part is held together by parametrically defined interdependencies.<ref>Cardoso Llach, Daniel. “Architecture and the Structured Image: Software Simulations as Infrastructures for Building Production.” ''The Active Image'', edited by Sabine Ammon and Remei Capdevila-Werning, vol. 28, Springer International Publishing, 2017, pp. 23–52.</ref>
Since the advent of networked computing and graphics processing in the 1990s, much of architecture’s imagination was captured by the new formal possibilities (e.g. the practices of Zaha Hadid, Greg Lynn and their contemporaries), but also the intersection between digital and physical environments. One example is the “phygital” version of NYSE trading floor designed by Asympotte (2000), another would be MVRDV’s Metacity/Datatown project (1999) where data is a substance from which cities are made.<ref>Asymptote Architecture. ''NYSE Virtual Trading Floor''. Canadian Centre for Architecture, 2015.</ref><ref>Maas, Winy and MVRDV (Firm), editors. ''Metacity Datatown''. MVRDV/010 Publishers, 1999.</ref> Amidst these explorations, arguably a more consequential development has been the widespread adoption of building information modeling (BIM) protocol, which affords the possibility of collapsing all possible information about a building into a single digital entity. Cardoso-Llach (2017) describes such models as “structured images”, which unlike visual images, function as mechanism where every building part is held together by parametrically defined interdependencies.<ref>Cardoso Llach, Daniel. “Architecture and the Structured Image: Software Simulations as Infrastructures for Building Production.” ''The Active Image'', edited by Sabine Ammon and Remei Capdevila-Werning, vol. 28, Springer International Publishing, 2017, pp. 23–52.</ref>


Most buildings nowadays are built at least twice—first as a form of a structured image, then as an object. Often, they are built many times more, as they co-evolve over time through feedback loops of information exchange between digital and physical environments, surveys, projections, and simulations. All such forms of the building contain information. While the image version of building information is computed via electronic signals, stored in data structures, operated via software platforms, rendered in polygons, and displayed on grids of illuminated squares, its physical version contains information encoded not as data but as the particular arrangement and properties of physical matter. <ref>May, John. “Everything Is Already an Image.” ''Log'', no. 40, 2017, pp. 9–26.</ref>
Most buildings nowadays are built at least twice—first as a form of a structured image, then as an object. Often, they are built many times more, as they co-evolve over time through feedback loops of information exchange between digital and physical environments, surveys, projections, and simulations. All such forms of the building contain information. While the image version of building information is computed via electronic signals, stored in data structures, operated via software platforms, rendered in polygons, and displayed on grids of illuminated squares, its physical version contains information encoded not as data but as the particular arrangement and properties of physical matter. <ref>May, John. “Everything Is Already an Image.” ''Log'', no. 40, 2017, pp. 9–26.</ref>

Revision as of 17:12, 30 January 2025